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godot-fmod
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Godot with FMOD integration
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drivers
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gles3
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rasterizer_canvas_gles3.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-24
Fix drawing of Mesh2D
clayjohn
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-04
Fix pathological corner case in drawing tileset editor
clayjohn
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-01
Add texture reading code to OpenGL3 renderer for web and mobile
clayjohn
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-21
Fix draw_primitive ignoring texture argument
MrBlockers
2022-10-15
Merge pull request #67416 from clayjohn/GLES3-primitive
Rémi Verschelde
2022-10-14
Fix drawing of 2D primitives in OpenGL3 renderer
clayjohn
2022-10-14
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-07
Allow clearing backbuffer after finishing CanvasGroup
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-09-06
Fix rendering when using WebGL2.
clayjohn
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-06
Check also GLES3 in CI
Rafał Mikrut
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement NinePatchRects in GLES3 renderer
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
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