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godot-fmod
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Godot with FMOD integration
RayHammer
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gles3
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rasterizer_canvas_gles3.cpp
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Author
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-23
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-09
GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-10-11
Fix draw_rect
Paul Trojahn
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-11
Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-07-30
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
clayjohn
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Fix always true/false values
qarmin
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-06
GLES3: Fix regression in particles buffer initialization
Rémi Verschelde
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-08
Added default color to mesh render
samHFIT
2019-03-03
Properly redraw if something animated is visible
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Fix skeleton not being updated in shader, closes #25911
Juan Linietsky
2019-02-12
Fix fog in GLES2 by using epic hack, closes #25410
Juan Linietsky
2019-01-27
Use transparent framebuffer only when set to transparent, closes #21827
Juan Linietsky
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-15
Ensure canvas copy texscreen will not crash if render target is configured wi...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-11-18
Properly reset canvas state after drawing, fixes #18860
Juan Linietsky
2018-11-16
Proxies were being mishandled, leading to the now fixed #17651
Juan Linietsky
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
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