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Godot with FMOD integration
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drivers
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gles3
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rasterizer_canvas_gles3.cpp
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Author
2023-04-24
Check for instancing without relying on instance_count when drawing 2D meshes
clayjohn
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-20
Fix bufSize parameter for glGetSynciv
ChibiDenDen
2023-02-17
Avoid unecessary binding of occlusion polygon vertex array
clayjohn
2023-02-13
Store blend mode between CanvasItems to preserve batching
clayjohn
2023-02-09
Properly reset blend mode when resetting canvas in compatibility renderer
clayjohn
2023-02-07
Set instancing flags when using GPUParticles in OpenGL renderer
clayjohn
2023-02-04
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-03
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-03
Ignore instance color and instance custom_data when not used in the OpenGL re...
clayjohn
2023-02-02
Fix texture rect transpose for OpenGL
Ninni Pipping
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-29
Merge pull request #72291 from clayjohn/GL-item-cap
Rémi Verschelde
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Fix LCD font AA on OpenGL renderer.
bruvzg
2023-01-20
Stop incrementing light_count once max number of lights are reached in 2D can...
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-24
Fix drawing of Mesh2D
clayjohn
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-04
Fix pathological corner case in drawing tileset editor
clayjohn
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-01
Add texture reading code to OpenGL3 renderer for web and mobile
clayjohn
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-21
Fix draw_primitive ignoring texture argument
MrBlockers
2022-10-15
Merge pull request #67416 from clayjohn/GLES3-primitive
Rémi Verschelde
2022-10-14
Fix drawing of 2D primitives in OpenGL3 renderer
clayjohn
2022-10-14
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-07
Allow clearing backbuffer after finishing CanvasGroup
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
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