Age | Commit message (Expand) | Author |
2019-10-11 | Fix draw_rect | Paul Trojahn |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-08-11 | Fixed vertex color initialization with default value in gles3 | PouleyKetchoupp |
2019-07-30 | properly pass SCREEN_PIEXEL_SIZE to canvas light shader | clayjohn |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-20 | Fix always true/false values | qarmin |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky |
2019-04-06 | GLES3: Fix regression in particles buffer initialization | Rémi Verschelde |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-08 | Added default color to mesh render | samHFIT |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-16 | Fix skeleton not being updated in shader, closes #25911 | Juan Linietsky |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-15 | Ensure canvas copy texscreen will not crash if render target is configured wi... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-11-18 | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky |
2018-11-16 | Proxies were being mishandled, leading to the now fixed #17651 | Juan Linietsky |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-08 | Fixed a theoretical condition where prealpha prevents lighting | Bastiaan Olij |
2018-09-06 | Ability for Light2D to use a proxy texture, fixes #17067 | Juan Linietsky |
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky |
2018-08-24 | Added a more minimal test to avoid crash in #20677 but I dont think this is t... | Juan Linietsky |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-12 | Merge pull request #19707 from toger5/fix_clipping_vflip | Max Hilbrunner |
2018-06-20 | prevent redraws when an inactive Particles2D node is present | Marcin Zawiejski |
2018-06-16 | fix clipping with v_flip fixes: #2929 | toger5 |
2018-05-15 | Fix a corner-case bug in _copy_texscreen in the gles3 renderer | Bojidar Marinov |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-02-28 | Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. | Nicolas Silva |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov |
2018-01-11 | Properly fix blend equations for both transparent and non transparent framebu... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky |
2017-12-26 | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky |