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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
AgeCommit message (Expand)Author
2023-02-20Fix bufSize parameter for glGetSyncivChibiDenDen
2023-02-17Avoid unecessary binding of occlusion polygon vertex arrayclayjohn
2023-02-13Store blend mode between CanvasItems to preserve batchingclayjohn
2023-02-09Properly reset blend mode when resetting canvas in compatibility rendererclayjohn
2023-02-07Set instancing flags when using GPUParticles in OpenGL rendererclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-03Ignore instance color and instance custom_data when not used in the OpenGL re...clayjohn
2023-02-02Fix texture rect transpose for OpenGLNinni Pipping
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-29Merge pull request #72291 from clayjohn/GL-item-capRémi Verschelde
2023-01-28Remove cap on number of items drawn in frame in 2D gl_compatibility renderclayjohn
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-26Fix LCD font AA on OpenGL renderer.bruvzg
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-16Transform sdf xfrom by particle emission transform when particles are in glob...clayjohn
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Use instanced array buffer instead of UBO for canvas item batchingclayjohn
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-24Fix drawing of Mesh2Dclayjohn
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
2022-11-04Fix pathological corner case in drawing tileset editorclayjohn
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-11-01Add texture reading code to OpenGL3 renderer for web and mobileclayjohn
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
2022-10-21Fix draw_primitive ignoring texture argumentMrBlockers
2022-10-15Merge pull request #67416 from clayjohn/GLES3-primitiveRémi Verschelde
2022-10-14Fix drawing of 2D primitives in OpenGL3 rendererclayjohn
2022-10-14Fix error in Web builds that resulting in 2Dclayjohn
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-10-13Improve behaviour of clip_children by clippingclayjohn
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-07Allow clearing backbuffer after finishing CanvasGroupclayjohn
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-09-15Fix/restore BackBufferCopyHendrik Brucker
2022-09-06Fix rendering when using WebGL2.clayjohn
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg