Age | Commit message (Expand) | Author |
2017-12-26 | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde |
2017-11-17 | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski |
2017-09-12 | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-02 | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky |
2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky |
2017-06-14 | Fix _draw_polygon colors and uvs | Juan Linietsky |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-12 | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-15 | -begin of export work, not done yet | Juan Linietsky |
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska |
2017-01-16 | Working on compile issues for iOS | BastiaanOlij |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez |
2017-01-11 | Type renames: | Juan Linietsky |
2016-12-21 | Godot works on Windows again.. | reduz |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |