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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
AgeCommit message (Expand)Author
2019-12-09GLES3: Properly unbind buffers after draw commandsRémi Verschelde
2019-12-04Properly orphan polygon index buffer after binding (take 2)Rémi Verschelde
2019-12-03properly orphan polygon index buffer after bindingclayjohn
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-10-11Fix draw_rectPaul Trojahn
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-11Fixed vertex color initialization with default value in gles3PouleyKetchoupp
2019-07-30properly pass SCREEN_PIEXEL_SIZE to canvas light shaderclayjohn
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Fix always true/false valuesqarmin
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-04-06GLES3: Fix regression in particles buffer initializationRémi Verschelde
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
2019-03-08Added default color to mesh rendersamHFIT
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-16Fix skeleton not being updated in shader, closes #25911Juan Linietsky
2019-02-12Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-15Ensure canvas copy texscreen will not crash if render target is configured wi...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-11-18Properly reset canvas state after drawing, fixes #18860Juan Linietsky
2018-11-16Proxies were being mishandled, leading to the now fixed #17651Juan Linietsky
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-27Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-08Fixed a theoretical condition where prealpha prevents lightingBastiaan Olij
2018-09-06Ability for Light2D to use a proxy texture, fixes #17067Juan Linietsky
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-24Added a more minimal test to avoid crash in #20677 but I dont think this is t...Juan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
2018-06-20prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-05-15Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-02-28Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.Nicolas Silva
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky