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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles3
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rasterizer_canvas_gles3.cpp
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Author
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-06
Check also GLES3 in CI
Rafał Mikrut
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement NinePatchRects in GLES3 renderer
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-23
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-09
GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
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