index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
rasterizer_canvas_gles3.cpp
Age
Commit message (
Expand
)
Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-15
-begin of export work, not done yet
Juan Linietsky
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Merge pull request #7513 from djrm/compilation_fix
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-11
Type renames:
Juan Linietsky
2016-12-21
Godot works on Windows again..
reduz
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky