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path: root/drivers/gles3/environment/gi.h
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2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-07-25Code quality: Fix header guards consistencyRĂ©mi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-06Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio
These methods weren't exposed to the scripting API. Anisotropy was used in earlier iterations of VoxelGI, but it was removed as it was too expensive.
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij