Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | |
This is an initial implementation based on the current RD implementation Performance will improve later | |||
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn | |
2022-07-25 | Code quality: Fix header guards consistency | RĂ©mi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | |
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code |