Age | Commit message (Collapse) | Author |
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Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
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This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
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This is an initial implementation based on the current RD implementation
Performance will improve later
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This is an initial implementation using the same single-pass approach as the RenderingDevice.
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
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As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
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