| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
| This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. | |||
| 2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | |
| This is an initial implementation based on the current RD implementation Performance will improve later | |||
| 2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
| This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
| 2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn | |
| 2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | |
| As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code | |||