Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-15 | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde | |
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup. | |||
2016-10-03 | Merge pull request #6605 from zaps166/old-gl-ext-funcs | Rémi Verschelde | |
Add compatibility with old OpenGL 2.1 drivers | |||
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | |
* Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range | |||
2016-10-03 | Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl | Rémi Verschelde | |
Don't crach when OpenGL version is unsupported | |||
2016-09-25 | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł | |
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty. Don't allow to read from empty Vector (NULL pointer). | |||
2016-09-25 | Don't crach when OpenGL version is unsupported | Błażej Szczygieł | |
2016-09-25 | Add compatibility with old OpenGL 2.1 drivers | Błażej Szczygieł | |
If ARB_framebuffer_object is not supported, try to fall-back to EXT_framebuffer_object if present. In current version of godot, the way framebuffers are used is backward compatible with the older EXT_framebuffer_object extension. Fixes #6591 Done with SuperUserNameMan | |||
2016-09-21 | removed redundant assign operation in mesh_add_surface: elem_count is ↵ | knd | |
reassigned a value before the old one has been used. | |||
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-10 | Merge pull request #5962 from Alex-doc/Y_billboard | Juan Linietsky | |
Implements Y billboard | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | |
2016-09-07 | Rename misleading define | Pedro J. Estébanez | |
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency. | |||
2016-09-03 | Fix drivers coding for WinRT | George Marques | |
- Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues. | |||
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-01 | Implements Y billboard | Alex Piola | |
Y billboard wasn't hooked up. This commit implements it. | |||
2016-07-25 | GLES2: Check for GPU capabilities to display an error | Rémi Verschelde | |
The engine will still segfault, but the error message should be displayed by the OS in a blocking manner, so that it will only crash once users have acknowledged the error dialog. Closes #1162. | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-04 | missing default value | Juan Linietsky | |
2016-05-04 | fix to avoid video texture scaling | Juan Linietsky | |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky | |
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | |||
2016-04-03 | free Material 'shadow_material_double_sided' on ::finish() | MSC | |
2016-03-15 | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde | |
Show driver information in verbose mode | |||
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | |
Ability to colourize baked lighting in real time. | |||
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | |
now correctly disables shadows from affecting the instance. | |||
2016-03-08 | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | |
Fix to CPU skinning path when using GPU skinning (meshes with morphs) | |||
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-03-06 | Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵ | Saracen | |
causing modifications to root bone to have doubled offset and wasted performance. | |||
2016-02-24 | Show which video driver is used in verbose mode | anatoly techtonik | |
2016-02-24 | Fixed hardware-accelerated skinning support. | Saracen | |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen | |
2016-02-02 | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | |
2016-01-24 | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky | |
2016-01-19 | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde | |
Billboards were displayed upside down when drawn to a render texture | |||
2016-01-13 | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen | |
2016-01-10 | -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵ | Juan Linietsky | |
texture state. Fixes #3102 | |||
2016-01-10 | -Made tile parameter work, fixes #3167 | Juan Linietsky | |
2016-01-02 | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | |
2016-01-02 | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | removed some prints | reduz | |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | |
Canvas Clipping fix | |||
2015-12-07 | Extended clipping fix to missing clipping-related features. | Saracen | |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-19 | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵ | Saracen | |
small fix to bug causing viewport clipping to be inverted. | |||
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp |