Age | Commit message (Expand) | Author |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |
2018-11-10 | Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 | Juan Linietsky |
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky |
2018-11-05 | Merge pull request #23502 from Rubonnek/simplified-logic | Rémi Verschelde |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-04 | Simplified boolean logic in GLES2/3 rasterizers | Wilson E. Alvarez |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-11-01 | Merge pull request #23125 from JFonS/fix_texture_get_data | Juan Linietsky |
2018-11-01 | Implement rasterizer texture_get_data on OpenGL ES | JFonS |
2018-10-28 | Fix GLES2 automatic texture lookup in canvas | Pedro J. Estébanez |
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-24 | Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky | Rémi Verschelde |
2018-10-24 | GLES2: Fix typo in tangent calculation | Rémi Verschelde |
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-13 | Removed duplication of include(s): | M. Huri |
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn |
2018-10-06 | Format GLES2 scene.glsl | Leon Krause |
2018-10-06 | Fix GLES2 uniform precision | Leon Krause |
2018-10-04 | Fix some OSX and iOS Clang warnings | Rémi Verschelde |
2018-10-03 | Fix #22591: shader failed to compile when shadow enabled because of incompati... | Jean-François Michaud |
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky |
2018-10-02 | Merge pull request #22627 from akien-mga/gles2-pixel-snap | Rémi Verschelde |
2018-10-02 | Bring accidentally commented out lines back. | Ferenc Arn |
2018-10-02 | Disable GLES2 debugging on iOS, fixes build | Rémi Verschelde |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-10-02 | Merge pull request #22455 from Calinou/reverse-cull-face-update-light | Rémi Verschelde |
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde |
2018-10-02 | Merge pull request #22562 from muiroc/gles2_canvas_skip_transform | Rémi Verschelde |
2018-10-02 | Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2 | Rémi Verschelde |
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL... | Juan Linietsky |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-02 | Style: Run clang-format on shaders again | Rémi Verschelde |