Age | Commit message (Expand) | Author |
2020-04-20 | Use proper depth buffer format for rgba shadows | clayjohn |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-07 | Avoid material rebinds when using skeletons | clayjohn |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-03-19 | Add shader based background mode | Bastiaan Olij |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky |
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-07 | Merge pull request #35142 from clayjohn/GLES2-add-3d-textures | Rémi Verschelde |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-31 | Add support for 3D textures to GLES2 | clayjohn |
2020-01-31 | Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky |
2020-01-24 | Fix Softbody always spawns from world center [gles2] | Eric Rybicki |
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde |
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-16 | Merge pull request #35215 from clayjohn/multimesh-error | Rémi Verschelde |
2020-01-16 | Add multimesh format max for proper error checking | clayjohn |
2020-01-16 | Gracefully handle 3D textures in GLES2 | clayjohn |
2020-01-16 | Disabled array initialization, const array and arr.length in shaders | Yuri Roubinsky |
2020-01-16 | Merge pull request #35176 from clayjohn/csg-crash | Rémi Verschelde |
2020-01-16 | Merge pull request #35178 from clayjohn/GLES2-fix-lightmap | Rémi Verschelde |
2020-01-15 | fix light related crashes | clayjohn |
2020-01-15 | Fix array constructor for lightmaps | clayjohn |
2020-01-15 | Add background mode keep to GLES2 | clayjohn |
2020-01-12 | Fix light and multimesh crashes | clayjohn |
2020-01-08 | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-03 | Merge pull request #34794 from clayjohn/GLES2-trimesh-crash | Rémi Verschelde |
2020-01-03 | Fix crash on trimesh_create by making surface->data available in non-tool builds | clayjohn |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |