Age | Commit message (Expand) | Author |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-16 | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky |
2019-01-15 | GLES2: Fix typo in project setting | Rémi Verschelde |
2019-01-14 | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky |
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky |
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky |
2019-01-11 | GLES2: Clarify why we exclude debug code on iOS | Rémi Verschelde |
2019-01-07 | Fix background color rendering on GLES2 (linear should not be used) | Juan Linietsky |
2019-01-06 | Change blend equation for canvasitems | Daeil Kim |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-02 | Fix negative size rectangle drawing | Marcin Zawiejski |
2019-01-01 | Merge pull request #24687 from DavidSichma/draw-rect-rot | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde |
2018-12-31 | fix draw_rect rotation | David Sichma |
2018-12-30 | Merge pull request #24661 from humblers/fix-unshaded-gles2 | Rémi Verschelde |
2018-12-30 | Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl | Rémi Verschelde |
2018-12-30 | Change unshaded logic to match with GLES3 | Daeil Kim |
2018-12-29 | fixes glsl syntax error | Avril |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde |
2018-12-21 | Reverse RGBA shadow test on GLES2 | Juan Linietsky |
2018-12-21 | Further GLES2 fixes | Juan Linietsky |
2018-12-21 | Fixes to framebuffer formats for GLES2, closes #24518 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde |
2018-12-20 | fix gles2 spotlight problem | Gitea |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-12-18 | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2... | Juan Linietsky |
2018-12-18 | Actually respect the low quality cubemap filter on mobile, should fix crashes... | Juan Linietsky |
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde |
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde |
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde |