Age | Commit message (Expand) | Author |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-01 | style: Various other PEP8 fixes in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-15 | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Merge pull request #6605 from zaps166/old-gl-ext-funcs | Rémi Verschelde |
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl |
2016-10-03 | Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl | Rémi Verschelde |
2016-09-25 | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł |
2016-09-25 | Don't crach when OpenGL version is unsupported | Błażej Szczygieł |
2016-09-25 | Add compatibility with old OpenGL 2.1 drivers | Błażej Szczygieł |
2016-09-21 | removed redundant assign operation in mesh_add_surface: elem_count is reassig... | knd |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde |
2016-09-10 | Merge pull request #5962 from Alex-doc/Y_billboard | Juan Linietsky |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky |
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez |
2016-09-07 | Rename misleading define | Pedro J. Estébanez |
2016-09-03 | Fix drivers coding for WinRT | George Marques |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-01 | Implements Y billboard | Alex Piola |
2016-07-25 | GLES2: Check for GPU capabilities to display an error | Rémi Verschelde |
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-04 | missing default value | Juan Linietsky |
2016-05-04 | fix to avoid video texture scaling | Juan Linietsky |