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Author
2020-01-15
fix light related crashes
clayjohn
2020-01-15
Fix array constructor for lightmaps
clayjohn
2020-01-15
Add background mode keep to GLES2
clayjohn
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Merge pull request #34794 from clayjohn/GLES2-trimesh-crash
Rémi Verschelde
2020-01-03
Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-15
fix shadow color in GLES2 by making sRGB
clayjohn
2019-12-12
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-12
Merge pull request #34262 from clayjohn/default_point_size
Rémi Verschelde
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-12-10
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-09
Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
Force 32 bit depth buffer for WebGL
clayjohn
2019-12-05
GLES2: Fix uninitialized members in ShaderGLES2::Version
Rémi Verschelde
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-11-29
Removed duplicated conditional in GLES2
PouleyKetchoupp
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-26
Use ANGLE multisample extensions for UWP
George Marques
2019-11-23
Restructure depth_internalformat code to work on mobile
clayjohn
2019-11-23
glTexImage2D: Fix confusion between format and internal format
Rémi Verschelde
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-19
Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8
Rémi Verschelde
2019-11-19
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
Bastiaan Olij
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-17
Fix negative light flickering
clayjohn
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-08
Make MSAA work with external texture
Bastiaan Olij
2019-11-08
Revert "fix #33188 MSAA depth buffer not used for external texture"
Bastiaan Olij
2019-11-08
Merge pull request #33291 from NeoSpark314/fix_#33188
Rémi Verschelde
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-11-04
fix #33188 MSAA depth buffer not used for external texture
Holger Dammertz
2019-11-03
Merge pull request #33278 from clayjohn/GLES2-depth-format
Rémi Verschelde
2019-11-02
Fix depth format on Android in GLES2
clayjohn
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-10-30
When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
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