summaryrefslogtreecommitdiff
path: root/drivers/gles2
AgeCommit message (Expand)Author
2020-01-15fix light related crashesclayjohn
2020-01-15Fix array constructor for lightmapsclayjohn
2020-01-15Add background mode keep to GLES2clayjohn
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-08RasterizerCanvas: Use getornull to fetch light occluder polygonRémi Verschelde
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Merge pull request #34794 from clayjohn/GLES2-trimesh-crashRémi Verschelde
2020-01-03Fix crash on trimesh_create by making surface->data available in non-tool buildsclayjohn
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-19Always use 16 bit renderbuffer depth on WebGLclayjohn
2019-12-15fix shadow color in GLES2 by making sRGBclayjohn
2019-12-12Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flipRémi Verschelde
2019-12-12Merge pull request #34262 from clayjohn/default_point_sizeRémi Verschelde
2019-12-11Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-10Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-processRémi Verschelde
2019-12-09Use renderbuffer depth for post-process buffers when appropriateclayjohn
2019-12-09Force 32 bit depth buffer for WebGLclayjohn
2019-12-05GLES2: Fix uninitialized members in ShaderGLES2::VersionRémi Verschelde
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-11-29Removed duplicated conditional in GLES2PouleyKetchoupp
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-26Use ANGLE multisample extensions for UWPGeorge Marques
2019-11-23Restructure depth_internalformat code to work on mobileclayjohn
2019-11-23glTexImage2D: Fix confusion between format and internal formatRémi Verschelde
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-20Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn
2019-11-19Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8Rémi Verschelde
2019-11-19Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2Bastiaan Olij
2019-11-19Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde
2019-11-17Fix negative light flickeringclayjohn
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-08Make MSAA work with external textureBastiaan Olij
2019-11-08Revert "fix #33188 MSAA depth buffer not used for external texture"Bastiaan Olij
2019-11-08Merge pull request #33291 from NeoSpark314/fix_#33188Rémi Verschelde
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-11-04fix #33188 MSAA depth buffer not used for external textureHolger Dammertz
2019-11-03Merge pull request #33278 from clayjohn/GLES2-depth-formatRémi Verschelde
2019-11-02Fix depth format on Android in GLES2clayjohn
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-10-30When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...clayjohn
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde