summaryrefslogtreecommitdiff
path: root/drivers/gles2
AgeCommit message (Expand)Author
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-03-01changed the blending function when using a transparent render target so that ...romulox_x
2015-02-21changed viewport clearing to use the alpha value of the clear color, and made...romulox_x
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-10fixes to skinned bufferJuan Linietsky
2015-02-09ability to customize max render elementsJuan Linietsky
2015-02-09Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky
2015-01-20Fixed bug in 3D materialJuan Linietsky
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-20Fix filter options not works in render target texturesanikoyes
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky
2015-01-02Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygonJuan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-12-19Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l...sanikoyes
2014-12-15Small batch of fixesJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-14FixesJuan Linietsky