Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-14 | Fix HTML5 build failed due to undefined symbol | Fabio Alessandrelli | |
2019-06-12 | Merge pull request #29316 from Chaosus/shader_const | Rémi Verschelde | |
Added constant support to shaders | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-11 | Add missing license headers | Rémi Verschelde | |
Make `fix_headers.py` script compatible with Python 3. | |||
2019-06-11 | Merge pull request #29496 from clayjohn/dlopen-fix-gles2 | Rémi Verschelde | |
Use def ANDROID_ENABLED so android features are not included in web builds | |||
2019-06-04 | use def ANDROID_ENABLED so android features are not included in javascript ↵ | clayjohn | |
builds | |||
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn | |
2019-06-01 | Added constant support to shaders | Chaosus | |
Co-authored-by: DavidSichma <sichmada@gmail.com> | |||
2019-05-30 | Merge pull request #29236 from clayjohn/gles2-mirror | Rémi Verschelde | |
Separate culling state management from material state in GLES2 | |||
2019-05-29 | Fix -Werror=maybe-uninitialized in GLES2 on release builds | Rémi Verschelde | |
Issue introduced in #28796. | |||
2019-05-27 | separate culling state management from material | clayjohn | |
2019-05-27 | Merge pull request #29014 from mbrlabs/gles2_precision_fix | Rémi Verschelde | |
Use highp precision in the gles2 fragment shader if available | |||
2019-05-25 | Use highp precision for gles2 shader uniforms if not explicitly set. | Marcus Brummer | |
The use of different default precision values (highp in vertex; mediump in fragment) for uniform variables caused the shader program to not link properly on some android devices/emulators. | |||
2019-05-24 | Merge pull request #29132 from clayjohn/sort_depth_fix | Rémi Verschelde | |
Fix "no depth test" and render_priority sorting | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-23 | do not compute fog when using unshaded in GLES2 | clayjohn | |
2019-05-23 | fix no depth test and render_priority sorting | clayjohn | |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde | |
Added radiance when using clear color | |||
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn | |
2019-05-13 | Merge pull request #27798 from clayjohn/gles2-proj-mat-bug | Rémi Verschelde | |
Fixes bug when setting projection matrix in shader GLES2 | |||
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde | |
Added MSAA to GLES2 backend | |||
2019-05-13 | Merge pull request #28723 from SouzaGuilherme/fix_shadows | Rémi Verschelde | |
Fix SHADOWS_DISABLED flag in GLES2 | |||
2019-05-08 | Fix texture resource reload bug | Daniel Rakos | |
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that. | |||
2019-05-07 | Fix SHADOWS_DISABLED flag in GLES2 | Guilherme Souza | |
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br> | |||
2019-05-02 | added MSAA to GLES backend | clayjohn | |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde | |
Disable GI probe capturing lights with bake mode disabled | |||
2019-04-30 | fixes bug when setting projection matrix | clayjohn | |
2019-04-30 | Merge pull request #28520 from clayjohn/GLES2-alpha-draw-order | Rémi Verschelde | |
Fixed GLES2 transparency order | |||
2019-04-29 | Fixed GLES2 transparency order | clayjohn | |
2019-04-29 | Merge pull request #28431 from SouzaGuilherme/master | Rémi Verschelde | |
Adds flag AMBIENT_LIGHT_DISABLED to GLES2 | |||
2019-04-25 | Adds flag AMBIENT_LIGHT_DISABLED to GLES2 | Guilherme Souza | |
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br> | |||
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos | |
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled. | |||
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-15 | Merge pull request #27967 from clayjohn/fix-mip-bug | Rémi Verschelde | |
Fixed bug in computing mip maps from screen texture | |||
2019-04-12 | fixed bug in mip map sigma | clayjohn | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-08 | Fix hint_range for GLES2 shader uniforms | JFonS | |
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-04-07 | Merge pull request #27067 from shartte/remove-context-gl | Rémi Verschelde | |
Remove ContextGL | |||
2019-04-06 | Remove ContextGL since as an abstraction it's unused. | Sebastian Hartte | |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij | |
2019-04-05 | Merge pull request #27411 from KidRigger/raster_store | Rémi Verschelde | |
Added GLES2 RenderStorage Info calculations. | |||
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin | |
And remove 2 warnings from warnings=extra. |