Age | Commit message (Expand) | Author |
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY |
2019-02-24 | Removed debug function. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky |
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-22 | Fix code style issues | Rémi Verschelde |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde |
2019-02-17 | added shadow_color property to gles2 | clayjohn |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-13 | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde |
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky |
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky |
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde |
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde |
2019-02-12 | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde |
2019-02-12 | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde |
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky |
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS |
2019-02-07 | Fix canvas light shaders on GLES2 | JFonS |
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky |
2019-01-26 | fix s3tc support detection for webgl | muiroc |
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky |
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky |
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, c... | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |