Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-03 | free Material 'shadow_material_double_sided' on ::finish() | MSC | |
2016-03-15 | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde | |
Show driver information in verbose mode | |||
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | |
Ability to colourize baked lighting in real time. | |||
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | |
now correctly disables shadows from affecting the instance. | |||
2016-03-08 | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | |
Fix to CPU skinning path when using GPU skinning (meshes with morphs) | |||
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-03-06 | Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵ | Saracen | |
causing modifications to root bone to have doubled offset and wasted performance. | |||
2016-02-24 | Show which video driver is used in verbose mode | anatoly techtonik | |
2016-02-24 | Fixed hardware-accelerated skinning support. | Saracen | |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen | |
2016-02-02 | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | |
2016-01-24 | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky | |
2016-01-19 | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde | |
Billboards were displayed upside down when drawn to a render texture | |||
2016-01-13 | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen | |
2016-01-10 | -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵ | Juan Linietsky | |
texture state. Fixes #3102 | |||
2016-01-10 | -Made tile parameter work, fixes #3167 | Juan Linietsky | |
2016-01-02 | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | |
2016-01-02 | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | removed some prints | reduz | |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | |
Canvas Clipping fix | |||
2015-12-07 | Extended clipping fix to missing clipping-related features. | Saracen | |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-19 | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵ | Saracen | |
small fix to bug causing viewport clipping to be inverted. | |||
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2724 from ↵ | Juan Linietsky | |
SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials. | |||
2015-11-18 | Merge pull request #2661 from romulox-x/lowMem2D | Juan Linietsky | |
Added low_memory_2d_mode | |||
2015-11-16 | iOS compile fixes. | Aren Villanueva | |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-02 | Disable baked lighting sampling on shadeless materials. | Saracen | |
2015-11-02 | Another clipping fix: default back to using window size to calculate ↵ | Saracen | |
clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport. | |||
2015-11-02 | Fixed canvas clipping on offscreen viewports. | Saracen | |
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-21 | added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵ | romulox_x | |
viewport depth buffers should not be allocated | |||
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-19 | -some fixes to where screen is read from rasterizer | Juan Linietsky | |
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-10-01 | removed unnecessary clear, which prevented root viewport from working right ↵ | romulox_x | |
when told not to clear | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x | |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-24 | Billboards were being displayed upside down when drawn to a render texture | BenH | |
Render texture's view transforms seem to be inverted, so when drawing billboards, the 'up' vector given to set_look_at() is also inverted and so the billboard gets drawn upside down. | |||
2015-06-12 | Update rasterizer_gles2.cpp | Juan Linietsky | |
fixed camera plane | |||
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 |