index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
Age
Commit message (
Expand
)
Author
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-08-06
Merge pull request #20597 from karroffel/tex3d
Juan Linietsky
2018-08-04
Fix uniform set for mat3 and mat4
Marcin Zawiejski
2018-08-02
Keeping track of discard
David Sichma
2018-07-30
add 3D textures
Thomas Herzog
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-07-23
fix disappearing lines in visual script editor
Marcin Zawiejski
2018-07-22
Merge pull request #20353 from dragmz/gles2_redundant
Rémi Verschelde
2018-07-22
remove redundant uniform set call
dragmz
2018-07-22
initialize texture shrink to false by default
dragmz
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-12
Merge pull request #19707 from toger5/fix_clipping_vflip
Max Hilbrunner
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-03
Fix server build after 7fc23675
Rémi Verschelde
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-16
fix clipping with v_flip fixes: #2929
toger5
2018-06-13
A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='
nemerle
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-18
Fix UWP build after #14622.
bruvzg
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-08
Merge pull request #17421 from Chaosus/fixshaderbugs
Juan Linietsky
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-10
Fix few bugs in shader definitions
Chaosus
2018-03-05
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-03-02
Merge pull request #17173 from karroffel/gles2-line-rendering-fix
Rémi Verschelde
2018-03-02
fix GLES2 line rendering
karroffel
2018-03-02
GLES2 renderer support on macOS.
bruvzg
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
[prev]
[next]