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Godot with FMOD integration
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gles2
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Author
2019-06-18
Merge pull request #29751 from lawnjelly/skin-fix
Rémi Verschelde
2019-06-18
Fixes crash with rigged meshes on some OpenGLES2 devices
lawnjelly
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-14
Fix HTML5 build failed due to undefined symbol
Fabio Alessandrelli
2019-06-12
Merge pull request #29316 from Chaosus/shader_const
Rémi Verschelde
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Add missing license headers
Rémi Verschelde
2019-06-11
Merge pull request #29496 from clayjohn/dlopen-fix-gles2
Rémi Verschelde
2019-06-04
use def ANDROID_ENABLED so android features are not included in javascript bu...
clayjohn
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-01
Added constant support to shaders
Chaosus
2019-05-30
Merge pull request #29236 from clayjohn/gles2-mirror
Rémi Verschelde
2019-05-29
Fix -Werror=maybe-uninitialized in GLES2 on release builds
Rémi Verschelde
2019-05-27
separate culling state management from material
clayjohn
2019-05-27
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Rémi Verschelde
2019-05-25
Use highp precision for gles2 shader uniforms if not explicitly set.
Marcus Brummer
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
do not compute fog when using unshaded in GLES2
clayjohn
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-13
Merge pull request #28518 from clayjohn/GLES2-MSAA
Rémi Verschelde
2019-05-13
Merge pull request #28723 from SouzaGuilherme/fix_shadows
Rémi Verschelde
2019-05-08
Fix texture resource reload bug
Daniel Rakos
2019-05-07
Fix SHADOWS_DISABLED flag in GLES2
Guilherme Souza
2019-05-02
added MSAA to GLES backend
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
fixes bug when setting projection matrix
clayjohn
2019-04-30
Merge pull request #28520 from clayjohn/GLES2-alpha-draw-order
Rémi Verschelde
2019-04-29
Fixed GLES2 transparency order
clayjohn
2019-04-29
Merge pull request #28431 from SouzaGuilherme/master
Rémi Verschelde
2019-04-25
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
Guilherme Souza
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-15
Merge pull request #27967 from clayjohn/fix-mip-bug
Rémi Verschelde
2019-04-12
fixed bug in mip map sigma
clayjohn
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Fix hint_range for GLES2 shader uniforms
JFonS
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
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