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path: root/drivers/gles2
AgeCommit message (Expand)Author
2020-07-01Added const qualifier support for function arguments in shadersYuri Roubinsky
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-30Improve shader time roll overPedro J. Estébanez
2020-04-29Merge pull request #37795 from Chaosus/shader_fix_const_order2Rémi Verschelde
2020-04-20Use proper depth buffer format for rgba shadowsclayjohn
2020-04-12Implement MSAAJuan Linietsky
2020-04-11Fix shader constant sortingYuri Roubinsky
2020-04-07Avoid material rebinds when using skeletonsclayjohn
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-12Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-07Merge pull request #35142 from clayjohn/GLES2-add-3d-texturesRémi Verschelde
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Add support for 3D textures to GLES2clayjohn
2020-01-31Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-01-24Fix Softbody always spawns from world center [gles2]Eric Rybicki
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Merge pull request #35215 from clayjohn/multimesh-errorRémi Verschelde
2020-01-16Add multimesh format max for proper error checkingclayjohn
2020-01-16Gracefully handle 3D textures in GLES2clayjohn
2020-01-16Disabled array initialization, const array and arr.length in shadersYuri Roubinsky
2020-01-16Merge pull request #35176 from clayjohn/csg-crashRémi Verschelde
2020-01-16Merge pull request #35178 from clayjohn/GLES2-fix-lightmapRémi Verschelde
2020-01-15fix light related crashesclayjohn
2020-01-15Fix array constructor for lightmapsclayjohn