Age | Commit message (Expand) | Author |
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky |
2018-10-02 | Merge pull request #22627 from akien-mga/gles2-pixel-snap | Rémi Verschelde |
2018-10-02 | Bring accidentally commented out lines back. | Ferenc Arn |
2018-10-02 | Disable GLES2 debugging on iOS, fixes build | Rémi Verschelde |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-10-02 | Merge pull request #22455 from Calinou/reverse-cull-face-update-light | Rémi Verschelde |
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde |
2018-10-02 | Merge pull request #22562 from muiroc/gles2_canvas_skip_transform | Rémi Verschelde |
2018-10-02 | Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2 | Rémi Verschelde |
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL... | Juan Linietsky |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-02 | Style: Run clang-format on shaders again | Rémi Verschelde |
2018-10-01 | SCons: Remove avoidable defines from main env's CPPPATH | Rémi Verschelde |
2018-09-30 | -Many GLES2 optimizations | Juan Linietsky |
2018-09-30 | Optimized GGX G function for GLES2. | tagcup |
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn |
2018-09-30 | Uses skip_transform in gles2 canvas shader | muiroc |
2018-09-30 | Style: Run clang-format on recent shader changes | Rémi Verschelde |
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. It... | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr... | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings for comparison between signed and unsigned integers [-Wsign-comp... | Rémi Verschelde |
2018-09-26 | Update lights when their reverse cull face mode is toggled | Hugo Locurcio |
2018-09-25 | Fix gizmo handles in GLES2 backend | Juan Linietsky |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-05 | Merge pull request #21782 from eska014/gles3-get-texture-err | Rémi Verschelde |
2018-09-05 | Fix missing texture-download error with OpenGL ES | Leon Krause |
2018-09-03 | Respect splash fullsize option on GLES2 | volzhs |
2018-08-27 | Merge pull request #21387 from hpvb/fix-15324 | Rémi Verschelde |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky |
2018-08-27 | Merge pull request #21469 from akien-mga/glsl-clang-format | Rémi Verschelde |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-26 | Partial fixes for 3D texture issues | elasota |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky |
2018-08-24 | Merge pull request #21364 from akien-mga/shaders-style | Rémi Verschelde |