Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-13 | Set uniform default values in inspector | JFonS | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-05 | Merge pull request #21782 from eska014/gles3-get-texture-err | Rémi Verschelde | |
Fix missing texture-download error with OpenGL ES | |||
2018-09-05 | Fix missing texture-download error with OpenGL ES | Leon Krause | |
2018-09-03 | Respect splash fullsize option on GLES2 | volzhs | |
2018-08-27 | Merge pull request #21387 from hpvb/fix-15324 | Rémi Verschelde | |
Fall back to GLES2 if GLES3 is not working | |||
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky | |
2018-08-27 | Merge pull request #21469 from akien-mga/glsl-clang-format | Rémi Verschelde | |
Style: Enable clang-format on GLSL shaders | |||
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-26 | Partial fixes for 3D texture issues | elasota | |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam | |
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324 | |||
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky | |
2018-08-24 | Merge pull request #21364 from akien-mga/shaders-style | Rémi Verschelde | |
Style: Fix code formatting in GLSL shaders | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-24 | Merge pull request #21351 from akien-mga/print_verbose | Rémi Verschelde | |
Add print_verbose to print to stdout only in verbose mode | |||
2018-08-24 | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde | |
2018-08-24 | Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects | Thomas Herzog | |
[GLES2] fix wrong shader compiler output | |||
2018-08-24 | Merge pull request #21318 from karroffel/gles2-shader-fixes | Thomas Herzog | |
[GLES2] attempt to fix some android problems | |||
2018-08-24 | [GLES2] fix wrong shader compiler output | Thomas Herzog | |
The `f` postfix was working fine on dekstop GL but not on some mobile drivers. | |||
2018-08-24 | [GLES2] fix multimesh byte colors | Thomas Herzog | |
When using float colors, everything works fine, but when using the byte format, the colors were read incorrectly. | |||
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde | |
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg); | |||
2018-08-23 | Merge pull request #21325 from karroffel/gles2-texture-flags | Rémi Verschelde | |
[GLES2] fix texture flags not having an effect | |||
2018-08-23 | [GLES2] fix texture flags not having an effect | Thomas Herzog | |
2018-08-23 | Merge pull request #21321 from karroffel/gles2-canvas-modulate | Thomas Herzog | |
[GLES2] fix CanvasModulate not working | |||
2018-08-23 | [GLES2] fix CanvasModulate not working | Thomas Herzog | |
That's what happens when you forget about your debug shortcuts. Fixes #21025 | |||
2018-08-23 | [GLES2] fix depth for alpha pass | Thomas Herzog | |
2018-08-23 | Merge pull request #21317 from ↵ | Thomas Herzog | |
karroffel/gles2-canvas-texture-sampler-long-branch-name [GLES2] fix canvas_item sampler allocation | |||
2018-08-23 | [GLES2] attempt to fix some android problems | Thomas Herzog | |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog | |
2018-08-23 | enable hardware skeletons | Thomas Herzog | |
2018-08-21 | BPTC support | elasota | |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski | |
This reverts commit f55039b194bbbd8d797b667d67e5677fb429d356. The GLES2 batching seems to require more testing and tweaking in order to actually make the performance better on Android devices. It's been proved with #21184 that the current implementation has it's drawbacks therefore I suggest reverting the commit for now. | |||
2018-08-18 | Merge pull request #20965 from dragmz/gles2_batching | Thomas Herzog | |
Batch GLES2 draw calls | |||
2018-08-17 | Removed the lines forcing black screen on android GLES2 | dumitru.stama | |
2018-08-15 | [gles2] fix black bar artifacts | Thomas Herzog | |
2018-08-15 | Merge pull request #20941 from codingHahn/fix-normals-on-shader | Rémi Verschelde | |
Fix handling of normals that approach 1 | |||
2018-08-14 | Reduce verbosity for unsupported GLES2 bg modes | Marcin Zawiejski | |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski | |
Adds GLES2 draw calls batching for the same render list item that uses multiple rasterizer commands (e.g. Label node; a node with multiple GDScript draw_* calls). | |||
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog | |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn | |
2018-08-08 | Fix mat4 uniform writes | Marcin Zawiejski | |
2018-08-08 | Merge pull request #20805 from karroffel/gles2-misc-fixes | Thomas Herzog | |
unhacking some GLES2 code | |||
2018-08-08 | GLES2 refactors | Thomas Herzog | |
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB). | |||
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky | |
Keeping track of discard | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-04 | Fix uniform set for mat3 and mat4 | Marcin Zawiejski | |