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Author
2018-11-01
Merge pull request #23125 from JFonS/fix_texture_get_data
Juan Linietsky
2018-11-01
Implement rasterizer texture_get_data on OpenGL ES
JFonS
2018-10-28
Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-25
GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky
Rémi Verschelde
2018-10-24
GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-21
Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-13
Removed duplication of include(s):
M. Huri
2018-10-06
Format GLES2 scene.glsl
Leon Krause
2018-10-06
Fix GLES2 uniform precision
Leon Krause
2018-10-04
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-03
Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-02
vertex lit optimization for fog.
Juan Linietsky
2018-10-02
Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
Merge pull request #22627 from akien-mga/gles2-pixel-snap
Rémi Verschelde
2018-10-02
Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
Disable GLES2 debugging on iOS, fixes build
Rémi Verschelde
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Merge pull request #22455 from Calinou/reverse-cull-face-update-light
Rémi Verschelde
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Rémi Verschelde
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...
Juan Linietsky
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
Style: Run clang-format on shaders again
Rémi Verschelde
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-30
-Many GLES2 optimizations
Juan Linietsky
2018-09-30
Optimized GGX G function for GLES2.
tagcup
2018-09-30
Restore the Fresnel term in the BRDF.
Ferenc Arn
2018-09-30
Uses skip_transform in gles2 canvas shader
muiroc
2018-09-30
Style: Run clang-format on recent shader changes
Rémi Verschelde
2018-09-29
Some more GLES2 tuning..
Juan Linietsky
2018-09-29
Many more GLES2 fixes
Juan Linietsky
2018-09-29
This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...
Juan Linietsky
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-26
Update lights when their reverse cull face mode is toggled
Hugo Locurcio
2018-09-25
Fix gizmo handles in GLES2 backend
Juan Linietsky
2018-09-23
Fix build after 65fd37c1, using Math_PI
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
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