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2015-10-01removed unnecessary clear, which prevented root viewport from working right ↵romulox_x
when told not to clear
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-03merged some stuff for okamJuan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-12Update rasterizer_gles2.cppJuan Linietsky
fixed camera plane
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-04-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵Juan Linietsky
fixes #1775
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky
fixes #1697
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18-fixed relative path saving to file, fixes #1694Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky
2015-04-12fixed broken lighting, closes #1671Juan Linietsky
2015-04-12-Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky
#1634 and #1610
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
H5 canvas polygon fix
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-01fix shadow attenuationJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
read depth
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-21Removing Print statement effects perf.V.VamsiKrishna
2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01changed the blending function when using a transparent render target so that ↵romulox_x
it blends properly
2015-02-21changed viewport clearing to use the alpha value of the clear color, and ↵romulox_x
made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
Tile Rotation
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: scene/2d/tile_map.cpp
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson
intuitive for flipping transposed tiles.
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: demos/2d/polygon_path_finder_demo/.fscache
2015-02-10fixes to skinned bufferJuan Linietsky
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings.
2015-02-09ability to customize max render elementsJuan Linietsky
should close #1339
2015-02-09Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky
Pr-fix-rtt-filters