Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky | |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky | |
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky | |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde | |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-22 | Fix code style issues | Rémi Verschelde | |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky | |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde | |
Added shadow_color property to gles2 | |||
2019-02-17 | added shadow_color property to gles2 | clayjohn | |
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-13 | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde | |
Ensure classes match their header filename | |||
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde | |
Bug introduced in 9430e68cf3013aaa0673a4dfff844324a9c1274a, likely a typo. | |||
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | |
Also culling was reversed somehow. | |||
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky | |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | |
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky | |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | |
Fix many asan and ubsan reported issues | |||
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | |
[GLES2] Initialize color buffer to white in gles2 multimesh | |||
2019-02-12 | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde | |
Fix canvas light shaders on GLES2 | |||
2019-02-12 | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde | |
Make LIGHT_VEC affect 2D shadows again | |||
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky | |
Check for null pointer in RasterizerSceneGLES2::render_shadow | |||
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS | |
2019-02-07 | Fix canvas light shaders on GLES2 | JFonS | |
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn | |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | |
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 | |||
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | |
Fixes #25421. | |||
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | |
2019-01-26 | fix s3tc support detection for webgl | muiroc | |
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵ | Juan Linietsky | |
#22962. | |||
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky | |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | |
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde | |
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end. | |||
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not ↵ | Juan Linietsky | |
supported, fixes #22957 | |||
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵ | Juan Linietsky | |
closes #25219 | |||
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-22 | WebGL1 some changes | santouits | |
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error | |||
2019-01-21 | webgl1 doesn't like backslashes in #define | santouits | |
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives | |||
2019-01-19 | Check for null pointer in RasterizerSceneGLES2::render_shadow | Stanislav | |
Fixes #25131 |