Age | Commit message (Expand) | Author |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde |
2018-12-21 | Reverse RGBA shadow test on GLES2 | Juan Linietsky |
2018-12-21 | Further GLES2 fixes | Juan Linietsky |
2018-12-21 | Fixes to framebuffer formats for GLES2, closes #24518 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde |
2018-12-20 | fix gles2 spotlight problem | Gitea |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-12-18 | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2... | Juan Linietsky |
2018-12-18 | Actually respect the low quality cubemap filter on mobile, should fix crashes... | Juan Linietsky |
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde |
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde |
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde |
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | GLES2: clear color on scene render | khairul169 |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |
2018-11-10 | Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 | Juan Linietsky |
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky |
2018-11-05 | Merge pull request #23502 from Rubonnek/simplified-logic | Rémi Verschelde |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-04 | Simplified boolean logic in GLES2/3 rasterizers | Wilson E. Alvarez |