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Godot with FMOD integration
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gles2
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Author
2018-08-21
BPTC support
elasota
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-18
Merge pull request #20965 from dragmz/gles2_batching
Thomas Herzog
2018-08-17
Removed the lines forcing black screen on android GLES2
dumitru.stama
2018-08-15
[gles2] fix black bar artifacts
Thomas Herzog
2018-08-15
Merge pull request #20941 from codingHahn/fix-normals-on-shader
Rémi Verschelde
2018-08-14
Reduce verbosity for unsupported GLES2 bg modes
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-13
[gles2] added ImmediateGeometry rendering
Thomas Herzog
2018-08-12
Fix handling of normals that approach 1
Nick Hahn
2018-08-08
Fix mat4 uniform writes
Marcin Zawiejski
2018-08-08
Merge pull request #20805 from karroffel/gles2-misc-fixes
Thomas Herzog
2018-08-08
GLES2 refactors
Thomas Herzog
2018-08-08
Merge pull request #20681 from DavidSichma/master
Juan Linietsky
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-08-06
Merge pull request #20597 from karroffel/tex3d
Juan Linietsky
2018-08-04
Fix uniform set for mat3 and mat4
Marcin Zawiejski
2018-08-02
Keeping track of discard
David Sichma
2018-07-30
add 3D textures
Thomas Herzog
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-07-23
fix disappearing lines in visual script editor
Marcin Zawiejski
2018-07-22
Merge pull request #20353 from dragmz/gles2_redundant
Rémi Verschelde
2018-07-22
remove redundant uniform set call
dragmz
2018-07-22
initialize texture shrink to false by default
dragmz
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-12
Merge pull request #19707 from toger5/fix_clipping_vflip
Max Hilbrunner
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-03
Fix server build after 7fc23675
Rémi Verschelde
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-16
fix clipping with v_flip fixes: #2929
toger5
2018-06-13
A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='
nemerle
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-18
Fix UWP build after #14622.
bruvzg
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-08
Merge pull request #17421 from Chaosus/fixshaderbugs
Juan Linietsky
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
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