Age | Commit message (Collapse) | Author |
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Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.
Fixes #24521.
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workaround problem in #9913
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#21551
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crashes on mobile for #21551 but not sure on intel.
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Adding option to re-orient our sky
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Moved member variables to initializer list
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Make VIEW vector available in fragment shader
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Remapped ACTIVE to shader_active, now works
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Fixed gles2 camera_matrix bug
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Fixed black artifacts on SpatialMaterial [GLES2]
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GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
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Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
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We otherwise had conflicting defines since 1a41daf3.
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Use hint_color when getting shader default params
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fixes #17776
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Add parameters for fog end depth and use alpha as density.
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Avoid some unnecessary calculations in scene.glsl.
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Cleaning up some uninitialised variables in GLES2 stuff.
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Simplified boolean logic in GLES2/3 rasterizers
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
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