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AgeCommit message (Expand)Author
2019-02-12Merge pull request #25779 from JFonS/fix_25581Rémi Verschelde
2019-02-12Merge pull request #25134 from staddy/masterJuan Linietsky
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-02-07Fix canvas light shaders on GLES2JFonS
2019-02-04initialize color buffer to white in gles2 multimeshclayjohn
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde
2019-01-28GLES2: Define LIGHT Spatial shader builtinRémi Verschelde
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-26fix s3tc support detection for webglmuiroc
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-19Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-15GLES2: Fix typo in project settingRémi Verschelde
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde
2019-01-07Fix background color rendering on GLES2 (linear should not be used)Juan Linietsky
2019-01-06Change blend equation for canvasitemsDaeil Kim
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-02Fix negative size rectangle drawingMarcin Zawiejski
2019-01-01Merge pull request #24687 from DavidSichma/draw-rect-rotRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-31fix draw_rect rotationDavid Sichma
2018-12-30Merge pull request #24661 from humblers/fix-unshaded-gles2Rémi Verschelde
2018-12-30Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glslRémi Verschelde
2018-12-30Change unshaded logic to match with GLES3Daeil Kim
2018-12-29fixes glsl syntax errorAvril
2018-12-29Override GL_positionBastiaan Olij
2018-12-29Fix texture type not being initialisedBastiaan Olij