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Godot with FMOD integration
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gles2
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-07
Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
Rémi Verschelde
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2020-01-31
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-24
Fix Softbody always spawns from world center [gles2]
Eric Rybicki
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Merge pull request #35215 from clayjohn/multimesh-error
Rémi Verschelde
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-16
Gracefully handle 3D textures in GLES2
clayjohn
2020-01-16
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-16
Merge pull request #35176 from clayjohn/csg-crash
Rémi Verschelde
2020-01-16
Merge pull request #35178 from clayjohn/GLES2-fix-lightmap
Rémi Verschelde
2020-01-15
fix light related crashes
clayjohn
2020-01-15
Fix array constructor for lightmaps
clayjohn
2020-01-15
Add background mode keep to GLES2
clayjohn
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Merge pull request #34794 from clayjohn/GLES2-trimesh-crash
Rémi Verschelde
2020-01-03
Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-15
fix shadow color in GLES2 by making sRGB
clayjohn
2019-12-12
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-12
Merge pull request #34262 from clayjohn/default_point_size
Rémi Verschelde
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-12-10
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-09
Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
Force 32 bit depth buffer for WebGL
clayjohn
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