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path: root/drivers/gles2
AgeCommit message (Expand)Author
2019-02-18Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde
2019-02-17added shadow_color property to gles2clayjohn
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-13Merge pull request #25821 from akien-mga/sync-class-and-filenamesRémi Verschelde
2019-02-12Fix infinite recursion in GLES2 _copy_texscreenRémi Verschelde
2019-02-12Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky
2019-02-12Ability to vflip viewports in GLES2, fixes #24555Juan Linietsky
2019-02-12Use UVs with the nvidia rendering hack, fixes #24563Juan Linietsky
2019-02-12Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky
2019-02-12Missing canvas end left mask turned on, fixes #25666Juan Linietsky
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
2019-02-12Merge pull request #25623 from clayjohn/multimesh_color_bugRémi Verschelde
2019-02-12Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde
2019-02-12Merge pull request #25779 from JFonS/fix_25581Rémi Verschelde
2019-02-12Merge pull request #25134 from staddy/masterJuan Linietsky
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-02-07Fix canvas light shaders on GLES2JFonS
2019-02-04initialize color buffer to white in gles2 multimeshclayjohn
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde
2019-01-28GLES2: Define LIGHT Spatial shader builtinRémi Verschelde
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-26fix s3tc support detection for webglmuiroc
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-19Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-15GLES2: Fix typo in project settingRémi Verschelde
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde