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path: root/drivers/gles2
AgeCommit message (Expand)Author
2018-08-23[GLES2] fix canvas_item sampler allocationThomas Herzog
2018-08-23enable hardware skeletonsThomas Herzog
2018-08-21BPTC supportelasota
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
2018-08-18Merge pull request #20965 from dragmz/gles2_batchingThomas Herzog
2018-08-17Removed the lines forcing black screen on android GLES2dumitru.stama
2018-08-15[gles2] fix black bar artifactsThomas Herzog
2018-08-15Merge pull request #20941 from codingHahn/fix-normals-on-shaderRémi Verschelde
2018-08-14Reduce verbosity for unsupported GLES2 bg modesMarcin Zawiejski
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
2018-08-13[gles2] added ImmediateGeometry renderingThomas Herzog
2018-08-12Fix handling of normals that approach 1Nick Hahn
2018-08-08Fix mat4 uniform writesMarcin Zawiejski
2018-08-08Merge pull request #20805 from karroffel/gles2-misc-fixesThomas Herzog
2018-08-08GLES2 refactorsThomas Herzog
2018-08-08Merge pull request #20681 from DavidSichma/masterJuan Linietsky
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-06Merge pull request #20597 from karroffel/tex3dJuan Linietsky
2018-08-04Fix uniform set for mat3 and mat4Marcin Zawiejski
2018-08-02Keeping track of discardDavid Sichma
2018-07-30add 3D texturesThomas Herzog
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-25Remove duplicated codesvolzhs
2018-07-23fix disappearing lines in visual script editorMarcin Zawiejski
2018-07-22Merge pull request #20353 from dragmz/gles2_redundantRémi Verschelde
2018-07-22remove redundant uniform set calldragmz
2018-07-22initialize texture shrink to false by defaultdragmz
2018-07-22Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-03Fix server build after 7fc23675Rémi Verschelde
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-06-13A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='nemerle
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-31Style: Apply clang-format (5.0) to some missed filesRémi Verschelde
2018-05-18Fix UWP build after #14622.bruvzg
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-04-29Added partial texture update to VisualServerMarc Gilleron