index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
Age
Commit message (
Expand
)
Author
2018-11-19
Fixed how floats are printed to the GLSL shader, closes #19803
Juan Linietsky
2018-11-19
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-18
Merge pull request #23742 from JFonS/fix_23698
Rémi Verschelde
2018-11-17
Removed unnecessary assignments
Wilson E. Alvarez
2018-11-16
Ensure environment radiance is not used on refprobe interiors, fixes #17868
Juan Linietsky
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-16
Use hint_color when getting shader default params
JFonS
2018-11-14
Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-12
Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-11-12
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Rémi Verschelde
2018-11-10
Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880
Juan Linietsky
2018-11-10
Avoid double underscore from breaking glsl compiler, fixes #12880
Juan Linietsky
2018-11-05
Merge pull request #23502 from Rubonnek/simplified-logic
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
Simplified boolean logic in GLES2/3 rasterizers
Wilson E. Alvarez
2018-11-02
Cleaning up some uninitialised variables in GLES2 stuff.
Ibrahn Sahir
2018-11-01
Merge pull request #23125 from JFonS/fix_texture_get_data
Juan Linietsky
2018-11-01
Implement rasterizer texture_get_data on OpenGL ES
JFonS
2018-10-28
Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-25
GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky
Rémi Verschelde
2018-10-24
GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-21
Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-13
Removed duplication of include(s):
M. Huri
2018-10-11
Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-06
Format GLES2 scene.glsl
Leon Krause
2018-10-06
Fix GLES2 uniform precision
Leon Krause
2018-10-04
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-03
Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-02
vertex lit optimization for fog.
Juan Linietsky
2018-10-02
Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
Merge pull request #22627 from akien-mga/gles2-pixel-snap
Rémi Verschelde
2018-10-02
Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
Disable GLES2 debugging on iOS, fixes build
Rémi Verschelde
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Merge pull request #22455 from Calinou/reverse-cull-face-update-light
Rémi Verschelde
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Rémi Verschelde
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...
Juan Linietsky
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
Style: Run clang-format on shaders again
Rémi Verschelde
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-30
-Many GLES2 optimizations
Juan Linietsky
[next]