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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles2
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Author
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Merge pull request #7513 from djrm/compilation_fix
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6605 from zaps166/old-gl-ext-funcs
Rémi Verschelde
2016-10-03
Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-10-03
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Rémi Verschelde
2016-09-25
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
Błażej Szczygieł
2016-09-25
Don't crach when OpenGL version is unsupported
Błażej Szczygieł
2016-09-25
Add compatibility with old OpenGL 2.1 drivers
Błażej Szczygieł
2016-09-21
removed redundant assign operation in mesh_add_surface: elem_count is reassig...
knd
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-10
Merge pull request #5962 from Alex-doc/Y_billboard
Juan Linietsky
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-01
Implements Y billboard
Alex Piola
2016-07-25
GLES2: Check for GPU capabilities to display an error
Rémi Verschelde
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-04
missing default value
Juan Linietsky
2016-05-04
fix to avoid video texture scaling
Juan Linietsky
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-04-03
free Material 'shadow_material_double_sided' on ::finish()
MSC
2016-03-15
Merge pull request #3694 from techtonik/patch-1
Rémi Verschelde
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-12
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-08
Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Juan Linietsky
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
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