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2019-04-25Adds flag AMBIENT_LIGHT_DISABLED to GLES2Guilherme Souza
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-03-12GLES2: Convert unsupported float texture types to 8-bit typesRémi Verschelde
2019-03-12GLES2: Fix comments in previous commit that broke rendering (!)Rémi Verschelde
Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release.
2019-03-11GLES2: Add comments around EXT_shader_texture_lod checkRémi Verschelde
To avoid reintroducing bugs as I did in #26928 and #26932. texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11Revert "GLES2: Ensure extension checks for texture2DLod"Rémi Verschelde
This reverts commit f5f565e3e49eecde9ed3b05913747a50d54b7357.
2019-03-11Revert "GLES2: Fix regression on texture2DLod extension checks"Rémi Verschelde
This reverts commit 8c2d38152fbf41ca9c8a8f9b381b8d271f7f54d3.
2019-03-11GLES2: Fix regression on texture2DLod extension checksRémi Verschelde
These can't be done after any non-preprocessor token.
2019-03-11Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-checkRémi Verschelde
GLES2: Ensure extension checks for texture2DLod
2019-03-11Enable seamless cubemap only if extension is present.Juan Linietsky
2019-03-11GLES2: Ensure extension checks for texture2DLodRémi Verschelde
In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl, which uses texture2DLod. In both cases, the stdlib.glsl include came before the define of texture2DLod. Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-10increase size of radiance map in gles2clayjohn
2019-03-09gles2 reallocate texture when transparent is setclayjohn
2019-03-07Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.Juan Linietsky
May be a solution to #26500
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
Fixed pixel snap precision artifact
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-04More style cleanup...Rémi Verschelde
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-02Fix typo in 7bad170Rémi Verschelde
And cleanup.
2019-03-01-Fix prepass state not being reset, closes #26348Juan Linietsky
-Send zero values for shader if no default exists
2019-03-01Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ↵Juan Linietsky
probably others.
2019-03-01Skeleton was not providing prober AABB in GLES2, fixed.Juan Linietsky
2019-03-01Fixed some crashers, closes #26393Juan Linietsky
2019-03-01Fix non initialized variable.Juan Linietsky
2019-03-01Remove unused include from previous commitRémi Verschelde
2019-03-01Clean up blend shape support in GLES2 and GLES3.Juan Linietsky
2019-03-01Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
This fixes #26337
2019-02-27Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-26Remove references to OES24, which is incompatible with many devices.Juan Linietsky
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-26Merge pull request #26286 from kaadmy/gles2_ortho_shadowRémi Verschelde
Fix orthographic shadow color when using GLES2
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
Changed math class error reporting to be a bit less paranoid.
2019-02-25Fix orthographic shadow color when using GLES2KaadmY
2019-02-24Removed debug function.Juan Linietsky
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵Juan Linietsky
#25897 and many others
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers.
2019-02-24Fixed issue with buffers being wrongly cleared, closes #25484Juan Linietsky
2019-02-23Fix vertex lighting in GLES2, closes #25365Juan Linietsky
2019-02-22Properly update materials when adding surface, fixes #23790Juan Linietsky
2019-02-22Remove unused variable after aab8f44Rémi Verschelde
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22Fix code style issuesRémi Verschelde
2019-02-21Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-18Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde
Added shadow_color property to gles2