Age | Commit message (Expand) | Author |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde |
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde |
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | GLES2: clear color on scene render | khairul169 |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |
2018-11-10 | Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 | Juan Linietsky |
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky |
2018-11-05 | Merge pull request #23502 from Rubonnek/simplified-logic | Rémi Verschelde |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-04 | Simplified boolean logic in GLES2/3 rasterizers | Wilson E. Alvarez |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-11-01 | Merge pull request #23125 from JFonS/fix_texture_get_data | Juan Linietsky |
2018-11-01 | Implement rasterizer texture_get_data on OpenGL ES | JFonS |
2018-10-28 | Fix GLES2 automatic texture lookup in canvas | Pedro J. Estébanez |
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-24 | Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky | Rémi Verschelde |
2018-10-24 | GLES2: Fix typo in tangent calculation | Rémi Verschelde |
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-13 | Removed duplication of include(s): | M. Huri |
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn |
2018-10-06 | Format GLES2 scene.glsl | Leon Krause |
2018-10-06 | Fix GLES2 uniform precision | Leon Krause |