Age | Commit message (Expand) | Author |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-11-08 | Make MSAA work with external texture | Bastiaan Olij |
2019-11-08 | Revert "fix #33188 MSAA depth buffer not used for external texture" | Bastiaan Olij |
2019-11-08 | Merge pull request #33291 from NeoSpark314/fix_#33188 | Rémi Verschelde |
2019-11-07 | Partial revert of #32657, undoing line shifting by 0.5 | Rémi Verschelde |
2019-11-04 | fix #33188 MSAA depth buffer not used for external texture | Holger Dammertz |
2019-11-03 | Merge pull request #33278 from clayjohn/GLES2-depth-format | Rémi Verschelde |
2019-11-02 | Fix depth format on Android in GLES2 | clayjohn |
2019-11-02 | Removed switch operator from GLES2 shader back-end | Yuri Roubinsky |
2019-10-30 | When framebuffer allocation fails for MSAA in GLES2 revert to normal without ... | clayjohn |
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde |
2019-10-28 | Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit | Rémi Verschelde |
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut |
2019-10-27 | Fixed using compressed textures and add work around for firefox webgl mesa sa... | clayjohn |
2019-10-27 | use proper texture in Android MSAA | clayjohn |
2019-10-26 | Merge pull request #32657 from ptrojahn/lines | Rémi Verschelde |
2019-10-26 | Merge pull request #33093 from clayjohn/GLES2-HTML-shadows | Rémi Verschelde |
2019-10-26 | Fix shadow mapping with RGBA textures on html | clayjohn |
2019-10-25 | WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap | Rémi Verschelde |
2019-10-11 | Fix draw_rect | Paul Trojahn |
2019-10-09 | Merge pull request #32170 from puthre/ninepatch-fix | Rémi Verschelde |
2019-10-07 | Merge pull request #32613 from clayjohn/GLES2-canvas-bg-mode | Rémi Verschelde |
2019-10-06 | add canvas background mode to GLES2 | clayjohn |
2019-10-06 | fix current issues with post-processing | clayjohn |
2019-10-03 | Merge pull request #32510 from clayjohn/GLES2-fix-black-editor-and-crash | Rémi Verschelde |
2019-10-03 | Merge pull request #32505 from clayjohn/GLES2-fix-probe-crash | Rémi Verschelde |
2019-10-02 | remove glViewport call as it wasnt needed and caused crash | clayjohn |
2019-10-02 | Fix reflection probe crash in GLES2 with post-processing | clayjohn |
2019-10-02 | Removed unnecessary shader error log messages | Yuri Roubinsky |
2019-10-01 | updated defaults and documentation for GLES2 glow | clayjohn |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-22 | Merge pull request #32259 from NeoSpark314/fix_stereo_cubemap_gles2 | Rémi Verschelde |
2019-09-22 | fix gles2 broken panorama sky on oculus quest | Holger Dammertz |
2019-09-22 | Fix GLES2 skinning where VERTEX_TEXTURE not supported | lawnjelly |
2019-09-19 | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-09-17 | GLES2 Fixes for ninepatch margins when patch size is smaller than the patch t... | Valentin Zagura |
2019-09-14 | Implement shader array support for varyings | Chaosus |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya |
2019-08-29 | Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2 | Rémi Verschelde |
2019-08-28 | Fix skip_vertex_transform bug in GLES2 CPUParticles | clayjohn |
2019-08-26 | Merge pull request #31556 from Chaosus/gles2_inverse | Rémi Verschelde |
2019-08-25 | Fix hint range step for integer in shaders | Yuri Roubinski |
2019-08-23 | Implements switch to shaders | Yuri Roubinski |
2019-08-22 | Implemented inverse shader function to GLES2 | Yuri Roubinski |
2019-08-19 | Merge pull request #31473 from Chaosus/shader_bug | Rémi Verschelde |
2019-08-19 | Fix ternary operator shader compiler expression | Yuri Roubinski |
2019-08-18 | check if skeleton texture is already allocated before reallocating | clayjohn |