Age | Commit message (Expand) | Author |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-08-13 | Implemented do/while loops for shaders | Yuri Roubinski |
2019-08-12 | Merge pull request #31271 from raphael10241024/gles2_shader | Rémi Verschelde |
2019-08-10 | check for unsigned_short support for gles2 depth buffer allocation | clayjohn |
2019-08-10 | fix gles2 canvas shader uniform error,close #31201 | RaphaelHunter |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio |
2019-08-07 | Merge pull request #31099 from Chaosus/shader_local_const | Rémi Verschelde |
2019-08-05 | Merge pull request #30987 from clayjohn/GLES2-light-negative | Rémi Verschelde |
2019-08-05 | Implemented local shader constants | Yuri Roubinski |
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde |
2019-08-03 | Fix GLES2 rendering | Yuri Roubinski |
2019-08-03 | Some Vector2i usage cleanup | Aaron Franke |
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus |
2019-07-30 | allow omnilights and spotlights to use negative in GLES2 | clayjohn |
2019-07-29 | Merge pull request #30895 from clayjohn/gles2-shader-funcs | Rémi Verschelde |
2019-07-29 | added round function to gles2 | clayjohn |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter |
2019-07-21 | fix gles2 shadow transparency bug | clayjohn |
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-17 | Merge pull request #30570 from SonerSound/gles2_inconsistent_fix | Rémi Verschelde |
2019-07-16 | Added local array initializer | Chaosus |
2019-07-15 | Implemented local shader arrays | Chaosus |
2019-07-14 | Fix inconsistent lighting in GLES2 | SonerSound |
2019-07-12 | Implement CanvasItem line antialiasing in GLES2 | Hugo Locurcio |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-05 | Prevent GLES2 bool uniforms from having a precision type set. | Marcus Brummer |
2019-07-01 | Merge pull request #29909 from clayjohn/gles2-light-scale | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde |
2019-06-20 | Fix always true/false values | qarmin |
2019-06-19 | scale vertex lit lights by envorionment scale | clayjohn |
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij |
2019-06-18 | Merge pull request #29751 from lawnjelly/skin-fix | Rémi Verschelde |
2019-06-18 | Fixes crash with rigged meshes on some OpenGLES2 devices | lawnjelly |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-14 | Fix HTML5 build failed due to undefined symbol | Fabio Alessandrelli |
2019-06-12 | Merge pull request #29316 from Chaosus/shader_const | Rémi Verschelde |
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde |
2019-06-11 | Add missing license headers | Rémi Verschelde |
2019-06-11 | Merge pull request #29496 from clayjohn/dlopen-fix-gles2 | Rémi Verschelde |
2019-06-04 | use def ANDROID_ENABLED so android features are not included in javascript bu... | clayjohn |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn |
2019-06-01 | Added constant support to shaders | Chaosus |
2019-05-30 | Merge pull request #29236 from clayjohn/gles2-mirror | Rémi Verschelde |
2019-05-29 | Fix -Werror=maybe-uninitialized in GLES2 on release builds | Rémi Verschelde |