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2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-04missing default valueJuan Linietsky
2016-05-04fix to avoid video texture scalingJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
2016-04-03free Material 'shadow_material_double_sided' on ::finish()MSC
2016-03-15Merge pull request #3694 from techtonik/patch-1Rémi Verschelde
Show driver information in verbose mode
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
Ability to colourize baked lighting in real time.
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen
now correctly disables shadows from affecting the instance.
2016-03-08Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky
Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
2016-03-06Fix to CPU skinning path when using GPU skinning (meshes with morphs) ↵Saracen
causing modifications to root bone to have doubled offset and wasted performance.
2016-02-24Show which video driver is used in verbose modeanatoly techtonik
2016-02-24Fixed hardware-accelerated skinning support.Saracen
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-02-02-Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky
2016-01-24Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky
2016-01-19Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde
Billboards were displayed upside down when drawn to a render texture
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-10-Made tile parameter work, fixes #3167Juan Linietsky
2016-01-02make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky
2016-01-02Ability to use opacity on distance field textures, fixes #2148Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29removed some printsreduz
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky
Canvas Clipping fix
2015-12-07Extended clipping fix to missing clipping-related features.Saracen
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-11-19Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵Saracen
small fix to bug causing viewport clipping to be inverted.
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18Merge pull request #2724 from ↵Juan Linietsky
SaracenOne/disable_baked_light_sampling_on_shadeless Disable baked lighting sampling on shadeless materials.
2015-11-18Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky
Added low_memory_2d_mode
2015-11-16iOS compile fixes.Aren Villanueva
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-02Disable baked lighting sampling on shadeless materials.Saracen
2015-11-02Another clipping fix: default back to using window size to calculate ↵Saracen
clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport.
2015-11-02Fixed canvas clipping on offscreen viewports.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ↵Saracen
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-21added low_memory_2d_mode, to indicate when 3D post processing buffers and ↵romulox_x
viewport depth buffers should not be allocated
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-01removed unnecessary clear, which prevented root viewport from working right ↵romulox_x
when told not to clear
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen