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AgeCommit message (Expand)Author
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-03-06Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...Saracen
2016-02-24Show which video driver is used in verbose modeanatoly techtonik
2016-02-24Fixed hardware-accelerated skinning support.Saracen
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-02-02-Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky
2016-01-24Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky
2016-01-19Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky
2016-01-10-Made tile parameter work, fixes #3167Juan Linietsky
2016-01-02make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky
2016-01-02Ability to use opacity on distance field textures, fixes #2148Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29removed some printsreduz
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky
2015-12-07Extended clipping fix to missing clipping-related features.Saracen
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-11-19Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...Saracen
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
2015-11-18Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...Juan Linietsky
2015-11-18Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky
2015-11-16iOS compile fixes.Aren Villanueva
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Disable baked lighting sampling on shadeless materials.Saracen
2015-11-02Another clipping fix: default back to using window size to calculate clipping...Saracen
2015-11-02Fixed canvas clipping on offscreen viewports.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-10-21added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-01removed unnecessary clear, which prevented root viewport from working right w...romulox_x
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-09-03merged some stuff for okamJuan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-24Billboards were being displayed upside down when drawn to a render textureBenH
2015-06-12Update rasterizer_gles2.cppJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-05-04-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky