Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky | |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde | |
2018-12-20 | fix gles2 spotlight problem | Gitea | |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky | |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to ↵ | Juan Linietsky | |
workaround problem in #9913 | |||
2018-12-18 | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes ↵ | Juan Linietsky | |
#21551 | |||
2018-12-18 | Actually respect the low quality cubemap filter on mobile, should fix ↵ | Juan Linietsky | |
crashes on mobile for #21551 but not sure on intel. | |||
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde | |
Adding option to re-orient our sky | |||
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij | |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Moved member variables to initializer list | |||
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez | |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc | |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde | |
Remapped ACTIVE to shader_active, now works | |||
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde | |
Fixed gles2 camera_matrix bug | |||
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn | |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde | |
Fixed black artifacts on SpatialMaterial [GLES2] | |||
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde | |
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag | |||
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde | |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-27 | GLES2: clear color on scene render | khairul169 | |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma | |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde | |
We otherwise had conflicting defines since 1a41daf3. | |||
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | |
Use hint_color when getting shader default params | |||
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky | |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), ↵ | Juan Linietsky | |
fixes #17776 | |||
2018-11-16 | Use hint_color when getting shader default params | JFonS | |
2018-11-14 | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky | |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde | |
Avoid some unnecessary calculations in scene.glsl. | |||
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde | |
Cleaning up some uninitialised variables in GLES2 stuff. | |||
2018-11-10 | Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 | Juan Linietsky | |
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky | |
2018-11-05 | Merge pull request #23502 from Rubonnek/simplified-logic | Rémi Verschelde | |
Simplified boolean logic in GLES2/3 rasterizers | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-04 | Simplified boolean logic in GLES2/3 rasterizers | Wilson E. Alvarez | |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir | |
Initialise keep_original_textures and use_fast_texture_filter in storage config. Removed any other variables from storage config that were both unused and uninitialised to avoid future confusion (if they're needed it's easier to spot an uninitialised variable problem in a PR that adds the variable again rather than just uses it). Copied storage Texture struct constructor from GLES3 implementation (except where variables were already initialised with different values). Gives us sensible tested defaults for previously uninitialised vars. Added assignments for state.current_main_tex based on same in GLES3. | |||
2018-11-01 | Merge pull request #23125 from JFonS/fix_texture_get_data | Juan Linietsky | |
Implement rasterizer texture_get_data on OpenGL ES | |||
2018-11-01 | Implement rasterizer texture_get_data on OpenGL ES | JFonS | |
2018-10-28 | Fix GLES2 automatic texture lookup in canvas | Pedro J. Estébanez | |
After this change the color will only be fetched if the shader code doesn't use it explicitly, to match the GLES3 behaviour. Fixes #23179. | |||
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde | |
Fixes #23268. |