Age | Commit message (Expand) | Author |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-24 | Billboards were being displayed upside down when drawn to a render texture | BenH |
2015-06-12 | Update rasterizer_gles2.cpp | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky |
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | -fixed relative path saving to file, fixes #1694 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-14 | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky |
2015-04-12 | fixed broken lighting, closes #1671 | Juan Linietsky |
2015-04-12 | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky |
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-04-01 | fix shadow attenuation | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz |
2015-03-21 | Removing Print statement effects perf. | V.VamsiKrishna |
2015-03-21 | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-03-01 | changed the blending function when using a transparent render target so that ... | romulox_x |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky |
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-10 | fixes to skinned buffer | Juan Linietsky |
2015-02-09 | ability to customize max render elements | Juan Linietsky |
2015-02-09 | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |