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path: root/drivers/gles2
AgeCommit message (Expand)Author
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-15GLES2: Fix typo in project settingRémi Verschelde
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde
2019-01-07Fix background color rendering on GLES2 (linear should not be used)Juan Linietsky
2019-01-06Change blend equation for canvasitemsDaeil Kim
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-02Fix negative size rectangle drawingMarcin Zawiejski
2019-01-01Merge pull request #24687 from DavidSichma/draw-rect-rotRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-31fix draw_rect rotationDavid Sichma
2018-12-30Merge pull request #24661 from humblers/fix-unshaded-gles2Rémi Verschelde
2018-12-30Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glslRémi Verschelde
2018-12-30Change unshaded logic to match with GLES3Daeil Kim
2018-12-29fixes glsl syntax errorAvril
2018-12-29Override GL_positionBastiaan Olij
2018-12-29Fix texture type not being initialisedBastiaan Olij
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
2018-12-21Reverse RGBA shadow test on GLES2Juan Linietsky
2018-12-21Further GLES2 fixesJuan Linietsky
2018-12-21Fixes to framebuffer formats for GLES2, closes #24518Juan Linietsky
2018-12-20Remove usage of VAO, which does not work in GLES2Juan Linietsky
2018-12-20Support lights and shadows in GLES2, fixes #21853Juan Linietsky
2018-12-20Style: Fix formatting in GLES2 shadersRémi Verschelde
2018-12-20fix gles2 spotlight problemGitea
2018-12-19Properly support light shaders in GLES2, fixes #21651Juan Linietsky
2018-12-18Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky
2018-12-18Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2...Juan Linietsky
2018-12-18Actually respect the low quality cubemap filter on mobile, should fix crashes...Juan Linietsky
2018-12-16Merge pull request #24366 from BastiaanOlij/adjust_sky_orientationRémi Verschelde
2018-12-16Fix highp issue in lens shader on gles2Bastiaan Olij
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn