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Godot with FMOD integration
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Author
2019-08-12
Merge pull request #31271 from raphael10241024/gles2_shader
Rémi Verschelde
2019-08-10
check for unsigned_short support for gles2 depth buffer allocation
clayjohn
2019-08-10
fix gles2 canvas shader uniform error,close #31201
RaphaelHunter
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-05
Merge pull request #30987 from clayjohn/GLES2-light-negative
Rémi Verschelde
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-08-05
Merge pull request #31053 from aaronfranke/vector2i-cleanup
Rémi Verschelde
2019-08-03
Fix GLES2 rendering
Yuri Roubinski
2019-08-03
Some Vector2i usage cleanup
Aaron Franke
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-30
allow omnilights and spotlights to use negative in GLES2
clayjohn
2019-07-29
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
added round function to gles2
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-17
Merge pull request #30570 from SonerSound/gles2_inconsistent_fix
Rémi Verschelde
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-14
Fix inconsistent lighting in GLES2
SonerSound
2019-07-12
Implement CanvasItem line antialiasing in GLES2
Hugo Locurcio
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-05
Prevent GLES2 bool uniforms from having a precision type set.
Marcus Brummer
2019-07-01
Merge pull request #29909 from clayjohn/gles2-light-scale
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
scale vertex lit lights by envorionment scale
clayjohn
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-18
Merge pull request #29751 from lawnjelly/skin-fix
Rémi Verschelde
2019-06-18
Fixes crash with rigged meshes on some OpenGLES2 devices
lawnjelly
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-14
Fix HTML5 build failed due to undefined symbol
Fabio Alessandrelli
2019-06-12
Merge pull request #29316 from Chaosus/shader_const
Rémi Verschelde
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Add missing license headers
Rémi Verschelde
2019-06-11
Merge pull request #29496 from clayjohn/dlopen-fix-gles2
Rémi Verschelde
2019-06-04
use def ANDROID_ENABLED so android features are not included in javascript bu...
clayjohn
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-01
Added constant support to shaders
Chaosus
2019-05-30
Merge pull request #29236 from clayjohn/gles2-mirror
Rémi Verschelde
2019-05-29
Fix -Werror=maybe-uninitialized in GLES2 on release builds
Rémi Verschelde
2019-05-27
separate culling state management from material
clayjohn
2019-05-27
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Rémi Verschelde
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